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1981

1981

Thoughts on computer aesthetics and the future role of small computers.

Beginnings

Computer generated imagery possessing aesthetic quality was first accomplished by non-artists. Historically, there are three individuals who can be considered as the originators of computer aesthetics: F.Nake, G.Nees, and A.M.Noll. These individuals were promarily oriented toward engineering and science but because their imagery possessed a visual awareness, their works came to be exhibited as art. Jn excellent history of the medium and information on these and other significant individuals and events can be found in H.W. Franke's book, computer Art-Computer Graphics.Beginnings
In an attempt to put the process of generating computer aesthetics in perspective, several observations should be made. Fran its beginnings, around 1965, the actual production of any form of compute aided image was complicated by at least three obstacles: 1) images had to be programmed in complex higher order languages on complex graphics hardware, 2) turn around time was excessive, and 3) access to the equipment was ext.rarely l.united. John Mtltney Sr., made the analogy in an early film he produced entitled "Experiments in ~ Graphics" that the process of creating aesthetic works on the computer was similar to playing a piano and hvaing to wait several hours or more to hear the resultant sounds. Both the hardware and complicated programming of graphics peripherals severely inhibited the role of using the computer as an aesthetic medium.

Thoughts on computer aesthetics and the future role of small computers.

Beginnings

Computer generated imagery possessing aesthetic quality was first accomplished by non-artists. Historically, there are three individuals who can be considered as the originators of computer aesthetics: F.Nake, G.Nees, and A.M.Noll. These individuals were promarily oriented toward engineering and science but because their imagery possessed a visual awareness, their works came to be exhibited as art. Jn excellent history of the medium and information on these and other significant individuals and events can be found in H.W. Franke's book, computer Art-Computer Graphics.Beginnings
In an attempt to put the process of generating computer aesthetics in perspective, several observations should be made. Fran its beginnings, around 1965, the actual production of any form of compute aided image was complicated by at least three obstacles: 1) images had to be programmed in complex higher order languages on complex graphics hardware, 2) turn around time was excessive, and 3) access to the equipment was ext.rarely l.united. John Mtltney Sr., made the analogy in an early film he produced entitled "Experiments in ~ Graphics" that the process of creating aesthetic works on the computer was similar to playing a piano and hvaing to wait several hours or more to hear the resultant sounds. Both the hardware and complicated programming of graphics peripherals severely inhibited the role of using the computer as an aesthetic medium.

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